![]() And also you can set multiples of the time that it takes from real time to 100 times accelerated, so you don't necessarily need to have a full on endurance race in order for the player to experience those weather changes and how it affects their cars in the track. So it does have an effect on the physics of the game. But the weather simulation is actually a weather simulation, not just a weather change. Kazunori Yamauchi: Whether or not we actually implement a full 24 hour race is something we're still deciding on. How will those day/night transitions feed into races - will we have more endurance events like Le Mans and the N24, a race you obviously know quite well yourself? Tied into that, endurance events will have a new dynamism to them as well. ![]() Le Mans' pit straight at various times of days - it seems as if the prospect of watching the sun set and rise during a race is once again back on the cards. Kazunori Yamauchi: In GT7, the time and weather will be moving in real time. One other point of clarity I wanted to make was about dynamic time and weather, which wasn't a part of Gran Turismo Sport. For example things like the livery data as well - that's something that is downloaded from the online server. But anything that has to do with the save data requires a connection. The only part of the game that doesn't require an online connection is the arcade mode, because that has no effect on the save data, so that's possible. Kazunori Yamauchi: The online connection is required for the campaign mode. Will it be possible to play the campaign offline? GT Sport was a fantastic game and had a big online focus - a lot of people are looking forward to GT7 as having a big campaign which they can play wherever they want. Kazunori Yamauchi: That's something that's going to be possible through the garage - you can open up your garage to other players so that they can show off their collection as well.īefore I move on, I just want to get one final point of clarity on this. People love to show off their car collections. Is there a social side to it? Obviously, car collecting and car culture can be quite a social thing. And the other is, when they come back with the cars they're asked to collect, it gives a little bit of background history for the culture, and the history behind these significant cars that they have added to their collection. One is to direct the user to the next objective meeting, and also to get them to get involved in collecting some of those cars. Kazunori Yamauchi: The requirement for the online connection isn't specific to the Cafe per se - it's just to prevent cheating overall from people trying to modify the save data, so that's the reason for the online connection.Īnd just to update on the feature itself, there's two functions to it. ![]() After that amazing trailer at the PlayStation showcase last week there's a couple of points I wanted to clarify - firstly about the blog post that stated that GT Cafe will need an online connection. It's a pleasure, as ever, to talk to you. ![]() ![]() I was fortunate enough to get 30 minutes of series creator Kazunori Yamauchi's time earlier this week, where I hoped to find more details of what's to come. There's also the promise of returning features and - most excitingly for sim and endurance fans such as myself - the reinstatement of dynamic time and weather conditions to help bring races alive. Now, though, is the time for the first numbered release in the series since 2013, and with that comes a different set of expectations - a proper campaign, a broader car list and a return to the collectathons of old, all of which Gran Turismo 7 looks set to deliver upon.
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